Switch between actor SkeletalMeshComponents, How?

Give this a try :slight_smile:



UPROPERTY()
USkeletalMesh* NewMesh1;

UPROPERTY()
USkeletalMesh* NewMesh2;




AInv_Melee::AInv_Melee()
{
    PrimaryActorTick.bCanEverTick = true;
    TheSkeletalMeshComponent = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("My Skeletal Mesh Component"));

    static ConstructorHelpers::FObjectFinder<USkeletalMesh> Mesh1(TEXT("SkeletalMesh'/Game/Models/Pickups/SkeletalMesh/Mesh1.Adze_Hammer_Head'"));
    if(Mesh1.Object)
        NewMesh1 = Mesh1.Object;

    static ConstructorHelpers::FObjectFinder<USkeletalMesh> Mesh2(TEXT("SkeletalMesh'/Game/Models/Pickups/SkeletalMesh/Mesh2.Adze_Hammer_Head'"));
    if(Mesh3.Object)
        NewMesh2 = Mesh3.Object;
}

void AInv_Melee::NextMesh()
{
    if (!bSwitch)
    {
         TheSkeletalMeshComponent->SetSkeletalMesh(NewMesh1);
    }
    else
    {
         TheSkeletalMeshComponent->SetSkeletalMesh(NewMesh2);
    }
}