Hi, I’ve been struggling with an issue for days and I’m about done with it. If I can’t get it to work I’m just going to fake it with flying movement.
My question is, for some reason when I have a server character and a client character in a water volume, if I turn off “character movement > GetPhysicsVolume > Water Volume” it does it for both players. It’s so frustrating.
I have a spell in my game that allows a player to basically walk on the floor while in water, it turns off their water volume, and sets their movement mode to walking. I’ve tried almost everything, and it finally works per player and replicates, but now anytime one players water volume is turned off in the water, it affects all other players in that water.
Any solutions?