Okay I’ve been through all the answers and suggestions here and nothing has changed for me. I can only surmise that I have a setup error in my Cannon Ball. It is a Destructible mesh that I made into a Blueprint, then I added a SceneComponent to act as the root that everything else attaches to.
As a test I just added a moveable PontLight into the hierarchy too and I get the exact same problem as I do with the camera. It stays at the point of spawn for the cannon ball but does not move with the ball, same with a particle effect or anything else I add.
For some reason the hierarchy I have is not allowing the different componenets within it to bind to the root or the destructible itself.
What is going on with this?
Should I try changing to a new projectile as a test?
Do destructible objects as blueprints work for this kind of thing?
Thanks again to anyone and everyone, your efforts and suggestions are keeping me sane even though overall I’m a bit frustrated now!
Cheers
Daz