Hey, I appreciate the effort and I will try and emulate what you have but because my scenario is quite different to yours I’m not sure if I’ll be able to directly apply the methods you have employed into mine.
It’s so frustrating because literally it all works, even the camera view - but the problem is that the camera stays at the projectiles spawn point rather than following it. Like it’s not attached, but it is attached to the root of the projectile via a spring arm. I have tried it unnatached, attached at different points, with/without the spring arm etc.
Your method feels like I’d be starting again on the player character rather than in the projectiles blueprint and who knows what new problems it will throw up for me? Especially as what you are doing in your (excellent) video is not exactly what I am trying to do!
Don’t wanna sound ungrateful, I appreciate it and I will do a test later to see if I can use what you’ve done but I’m not very hopeful and it seems a shame that I feel so close with what I already have? Somebody must know how to get the camera to follow the projectile?? I’ve tried attaching in different ways with nodes etc but it ignores everything.
argghh
Thx