Svogi

I bet they gonna continue efforts on Distance Field GI :stuck_out_tongue:

Or maybe it’s just something again for car manufacturers, nothing actually usable for video games zzzz

I know QB stuff because the developers told me that when I was visiting at their office. They developed all those techniques but screenspace GI wasn’t released to game. At least I did get that impression. I might remember wrong. But in anycase SSGI isn’t proper GI. It’s just there to add micro scale details top of the baked macro scale GI.

I say “help with bleeding” you say “add accurate shadowing”. Same thing.

If it’s their lightmass team it sounds like it could be just baked lighting improvements and nothing related to dynamic GI

A RenderFarm rental service for ArchViz studios.
Bingo! lmao

that would be the stupidest thing they could ever do lol