Svogi

I agree. not sure why people get excited with new potential Lightmass improvements when it’s mentioned in these threads about dynamic GI

btw I had a shot at the IBL thing I mentioned with reflection captures.
I was able to make reflection captures show up as lighting but the results are worse than I expected. captures can “see” to infinity which means any bright spots will leak inside windows/doors/etc indefinitely, no matter how far they are (I’d probably need a ‘maximum render view distance’ for captures, but then it wouldn’t work for reflections anymore. alternatively if captures had depth I’d be able to filter out far objects by distance, but I doubt probes have depth information).
aside from that there’s a big issue that capturing probes will accumulate over themselves each time you capture them, since they are already affecting the scene as lighting. as such, I have to turn them off every time I want to recapture and then turn them on again.

these issues severely affect its feasability, and the more engine changes I have to make, the less chance that it would ever get accepted as a pull request (chances are already slim, since they removed the DiffuseFromCaptures feature in the first place)
in any case I’m focused on other things at the moment so I can’t work on this currently. but if there’s interest I can at least post some screenshots of my progress :slight_smile: