Svogi

It did have a rise and fall though.
Look at the list again.

Cryengine 1 - 6 Games.
Cryengine 2 - 6 Games. (Crysis was a big hit. They invested a lot into making it a crysis engine, suitable for making more Crysis games as they did).
Cryengine 3 - 39 Games (Community was complaining about how the engine was developing at this time, including myself).
Cryengine EaaS - 17 Games (I switched to UE4 during that period).
Cryengine V - 10 Games (Some of it are indies with like 2% progress that’d never release).

Had they listened to what people needed instead of only focusing on their internal needs today their forums wouldn’t have been showing In total there are 12 users online :: 2 registered, 0 hidden and 10 guests.

Let’s take a look at the Unreal Engine
https://en.wikipedia.org/wiki/List_o…l_Engine_games
And most of these game don’t require a dynamic GI. Yeah, it could be useful, it would make development much easier, but most studios won’t look for another engine while starting the next project.

I too, doubt most of those 2015 games would’ve (could’ve) needed dynamic GI. But both tech and hardware has developed so much since then.

I didn’t say UE4 is dying for not having dynamic GI. But the general response to community, whether it’s a rendering feature, a tool or simple QA has been lacking so much the past couple years it is eventually going to start hurting their business when number of games developed with UE4 decrease.

You gotta watch this: https://www.youtube.com/watch?v=vj1bUfSVBnY