Svogi

You can’t really say dynamic GI isn’t of much importance. People are using static GI because they don’t have access to a fast/good looking dynamic GI. Who would like to wait half day for baking a scene if they could just use dynamic GI? (that could also be tweaked for viz quality renders like in cryengine). And lightmass is really not a solution for outdoor/open world games as it takes 65 million years to bake/iterate/bake. Dynamic GI makes it all look better, let’s you iterate and see the results instantly, tremendously cuts down production time and doesn’t have the limits of static GI. It’s only drawback is, Fortnite and Paragon didn’t need it and that’s why Epic is letting LPVs die as they did with Heightfield GI and DFGI. GDC showfloor was all they cared about, sadly.