Svogi

I disagree. With GI everything looks better, nearly instantly. Lighting is softer and more natural. That’s why there is static GI in the form of Lightmass.

Some types of games simply cannot afford to use static GI.

SVOGI is hardly beyond cutting edge, as the latest iterations of CryEngine shows it possible to optimize it to run even on consoles and it adds a lot even in open levels. Especially with a lot of foliage, which looks far better with GI.

It’s really not about the fact that the feature is to much strain on hardware, because it is not. It’s only matter of fact that Epic does not need it for Fortnite.