SVN source control error within UE4

The reason I went with TortoiseSVN, was because I wanted something simple that could be hosted on a local file system.
This response is very helpful, however to an SVN noob like myself the issue I had was that it does not also create the internal folders that TortoiseSVN does automatically (the trunk/tags/branches), and this came with further issues whereby I received error messages about the repository not being a ‘working copy’ etc. Somehow, although I am not sure exactly how (I created a trunk folder with another command-line and did some other messing around) I finally got it to work and everything is now ok between VisualStudio and Unreal Editor.

If anyone who understands these things wants to write a quick how-to for the process of creating a new (unreal version compatible) repository and correctly adding a project to it, with specifics about which unreal project folders you might want to exclude from source control, and any other points of interest, I for one would be most grateful for the information.

I have used many source control products over the years, and honestly I don’t really care to learn the internal workings and commandline of yet another one; I just want the obvious benefits such systems provide.
My time at the moment is better spent trying to learn the ins and outs of coding Unreal :slight_smile: