Yes, that is correct. The color channels of the imported texture are needed to encode the edge information of the original vector shape. The color information of the imported texture is used by a material shader to “restore” the sharp edges of the original vector image at runtime, but without the cost of actually calculating the bezier paths.
Will this plugin be updated to a UE5 working Version?
1 Like
Hi Cultrarius. Bumping this to also ask for UE5 support. Thanks!