SVG Asset Importer

  1. I see, ok.
  2. Hmm, strange. Because we had tried it with a non-square SVG, an elongated graphic, and only the first quarter was put into the distance field texture. Any idea? I edited your source to see if creating/generating non-square distance field textures is possible and it works pretty well. There is only a small artifact I can’t yet figure out.
  3. How would I go about adding an outline? From the Valve paper, it seems that checking the value after all of the min/max nodes and seeing if it’s between a set threshold is the way. Is that correct here as well?