[SURVEY] There's A Really Really Terrible Bug Where Child Blueprints Get Their Variables Reset

I’ve found that references to the child character breaks the childs mesh or animation reference or changed default settings(even in a new blueprint with no circular dependency).

I can , however, reference the children in an array in the parents blueprint(the only blueprint that will allow a reference to them) without this happening.

So my workaround is to pick up this array from the parent in the gamemode at runtime, and use it as a reference to the children . Seems to work so far.