[SURVEY] There's A Really Really Terrible Bug Where Child Blueprints Get Their Variables Reset

If I’m ever doing something complex enough in BP where it would be vulnerable (IMO) to one of these bugs, I normally have nothing to hot reload either because the game is made through BP only or because the C++ has been laid down completely and is not changing (But when I do compile, I almost never hot reload- not that its a factor with these BP bugs). I don’t have a record or copy of most of my older projects that would have been effected by this bug though, so I can’t provide a test case. Maybe I’ll try something with decent complexity in BP again once the compilation manager is out.