If I’m ever doing something complex enough in BP where it would be vulnerable (IMO) to one of these bugs, I normally have nothing to hot reload either because the game is made through BP only or because the C++ has been laid down completely and is not changing (But when I do compile, I almost never hot reload- not that its a factor with these BP bugs). I don’t have a record or copy of most of my older projects that would have been effected by this bug though, so I can’t provide a test case. Maybe I’ll try something with decent complexity in BP again once the compilation manager is out.