[SURVEY] There's A Really Really Terrible Bug Where Child Blueprints Get Their Variables Reset

This bug is still there in UE5.1, any child character BP always gets its components and values reset to parent defaults. This occurred when using constructors, the values and even the mesh components were reset.

Edit: Solved when ticked “Force Update” for the node “Set Leader Pose Component” in the Construction Script of the parent character BP, there’s no such bug to use inheriting with construction script in UE5.1.