Hi JoeWintergreen and else.
Thank you for creating and contributing to this discussion. We recognize that a number of users experience an issue with child blueprints having their variables get reset, and this is definitely something we hope to identify and resolve. The challenge isn’t a lack of concern in the issue, but rather that Epic has not been able to reproduce the issue (it is usually only possible for an engineer to fix what they can reproduce); and in addition to the numerous Support and QA efforts that have been made in testing this , keep in mind that Epic is also developing numerous projects in-house, and our developers aren’t experiencing this issue either.
With this forum thread I hope that all of you who frequently encounter this issue can collaborate and together identify a reproduction case that is consistent for all. If so, please post a new bug report on the UE4 Answerhub with the necessary details, and our Support staff will promptly investigate.
Thanks all.