Hello. I want to have multiple languages available in my game and wasn’t sure the best way to go about it.
The way I was thinking that would work with the blueprint elements and everything would be to
- Make a blueprint function library
- C++ add some function with ::LoadFileToString (choose file based on user preferences)
or
- Just make two csv’s
- Make two data tables, reference the correct one based on options
Does this seem like a good path to go down? Are there tools in UE4 for this? Is there a much better way? What would be better in terms of memory and storage for mobile platforms? Something that will play well with both C++ and BPs?
Thanks!