@MetaGrenade
Regarding the full-body mesh implementation, I’ve already implemented it on my other asset and I’m currently working on bringing it to this asset too.
Given the size of this project, mixing it with another existing character, gun and anim system would be a complex task, and I couldn’t do just one tutorial that would fit all existing projects. Ideally you would build on this project’s bases.
What I can say right now is that the goal for this asset is to become a more complete template for shooter games, with better inventory (I can’t say it’s going to be like the Advanced Jigsaw’s Inventory), full-body mesh and gun customization during gameplay instead of the pre-set customization system you mentioned.
I understand that many people want to use this as a 3rd person or full-body 1st person project, and I’m currently focused on implementing these as a priority in this project. It’s not as simple as in my other asset, because this project is more complex, plus I also have to create proper anim sequences for running, jumping, etc. (which are not necessary in the other asset), instead of using Epic’s example anims, which were made for 3rd person view, and are great for that, but not ideal for 1st person view. In the mean time, the product’s page still states that this asset is for 1st person arms-only view, and has been like that since it was published. Anyway, if you feel like a refund would be a good option now, we can do that too.