Here’s a quick question brought up by the new release of Daz3d’s Genesis 3 model. It is rigged with Dual Quaternion weighting and shape sculpts to create very realistic movement. Will Dual Quaternion weighting be supported in the Engine? I think I read that it used to be, but was taken out.
This is important not just for games, which require a DAZ Games license, but also for stills and movies using these characters, as they don’t require an extra license from DAZ.