Support Stream - Runtime Animation Retargeting - June 30th, 2015

I wonder, is it possible to give a skeleton some set of parameters that adjusts animations based on that? I mean usually heavier or bigger characters have different kind of movement behaviour, less agile for example. Someone with 240 pounds is probably having a more difficult time jumping, having different arm movement and stuff like that. Was just going through my mind. That way you could have a master set of animations that is used for most characters and doesnt look exactly the same.