Support Stream – Developing for VR - July 14th

Unreal 4 Cardboard Project

Hey guys,
just fyi…maybe you want to have a look at my current ‘Unreal 4 Cardboard’ project.

Unreal4Cardboard in my wordpress blog : http://wp.me/p6u8NY-3

Tech Demo on youtube

If somebody is interested in the project or wants to provide support/testing, just drop me a line.

You can now test several demo applications on your Android device (Android 5).

More info on Unreal4Cardboard: Demo applications released | in magic we trust

I am interested in the Unreal 4 Cardboard project, is the source available (Github)?

Quick update from the horses mouth:

Doesn’t look like 4.11 is going to get Cardboard support.

Regards,
Minxies

Some different unofficial workarounds to try out for now:

  1. Reddit - Dive into anything

  2. “Unreal Engine 4 supports all the major devices and you don’t need to perform any hassle to setup your project for VR. Just make sure that the correct plugins are loaded for your HMD under Edit > Plugins.”
    From there find “Virtual Reality” category fromenable “basic HMD” plugin (stereo quality is quite bad)
    After that “Play game as” Menu in Unreal Engine will have non-grayed out Virtual Reality (stereo) mode (where you normally can choose Play In Editor or Stand Alone mode, etc)

  3. Community Plugin for Cardboard (not sure if its updated/works)
    https://github.com/

  4. https://forums.unrealengine.com/
    by DRob

that is all just about “stereo” mode, controlling using sensors is not supported, probably.