Hello and Sam.
-Could you update us on a VR input timeline (blueprint), PS move, VIVE, (Touch hardware is not avail yet to “regular Devs”)
PS Move blueprint integration please…! (out of the box)
-I heard VIVE and Rift don’t use the same camera reference point and a few other differences, could you talk about theses differences and how to prepare your existing Oculus project for VIVE?
-Kite&Lightning wanted to release a few month ago a 360 stereo capture for UE4, then it vanished, I am guessing you are silently integrating that: What are your plans for 360 video (stereo or not) capture? Any ETA?
-Could you tell us more on what are the next VR related features and implementation in 4.9? What could we expect?
Thank you,