Hey,
Thanks for that, I have only tested it on the hero for the second, and it has worked out well.
I guess I would use the same function but off the exec pin do “whatever it takes” to animate the sprite via “sprite magic” (I’m not familiar with the working of paper 2D yet.) for an attack, cast, ETC?
Thanks for the help! I can now go test some bad guys and hopefully all will be good!