A new update is live for UE5.2 with a couple of minor additions and some bug fixes:
v1.2.3 (live 14.05.23)
- Cards are now shrunk and moved to the side out of the way when used.
- “Get status value” interface function.
- FIXED: If minions were killed by their own card it logged several warnings.
- FIXED: If an invalid status widget was selected for displaying a status an error would get thrown. Now it is simply not shown instead, as intended.
- FIXED: Attack pattern with a value of 0 would not advance.
- FIXED: “ResolveCallEvent” always returned false if calling a specified actor.
- FIXED: “AddNewCardToPile” with a higher effect value than 1 added multiple references to the exact same card instead of creating duplicated cards.