Hi Knut,
Recently picked up the RLDB, it’s awesome and very impressive. Managed to follow the tutorials over on Youtube and get some of the stuff working that I wanted to. There is however an issue I am facing personally, not sure if other people would be interested in the answer or not?
So I am a 2D artist, and I would really like to make this game in 2D, it seems like there is the functionality there to replace the 3D puppet with maybe a 3D widget? Then maybe change the camera to Orthographic or something like that.
I have tried to do this, by duplicating the existing parent puppet, adding a 3D widget, pointing it to a widget I made that just holds a texture.
I then went in to DT_Minions_Hero and duplicated the warrior and changed the “puppet” to the new puppet I had made and removed the 3D figure and all animations in the datable.
When I play the game all the data appears like health ETC, however there is no visual, the widget doesn’t appear. Also I had some issues when trying to play the attack card, my assumption is that the Action Queue is expecting a model to animate and can’t find one?
So I wondered if you could give me some help/advice on getting a “2D sprite” or a paper 2D sprite something like that to be the visual instead of a 3D model.
As an extended topic if you have time, what communications would need to be made in order to call an animation/flip book call in order to animate taking damage, death, ETC.
Thanks