[SUPPORT] Roguelike Deckbuilder Toolkit

Yep, a small misunderstanding. The Artifacts and StartingArtifacts arrays are made up of DataTableRowHandle structs. These structs contain two values: 1) A reference to the data table the data table row is in and 2) The row name of the specific row. All of the default artifacts are in DT_Artifacts, so if you access any of them the data table reference will point to DT_Artifacts. If you use that reference you get the entire data table. So if you want to do some specific behaviour based on some specific artifact you’re searching for in an array you can do this instead: