support lambda functions in delegates

You can actually use lambdas already with UE4 delegates, as long as you don’t capture variables with your lambda. Here is an example from some Slate UI.


	
SNew(SImage)
	.Image( FEditorStyle::GetBrush("EditorLiveStreaming.BroadcastButton") )
	.ColorAndOpacity_Static( ] 
	{ 
		FSlateColor Color = FLinearColor( 1.0f, 1.0f, 1.0f, FMath::MakePulsatingValue( FSlateApplication::Get().GetCurrentTime(), 2.0f ) );
		return Color;
	} )


For timelines, you would use syntax like:


	
MyDelegate = FOnTimelineEvent::CreateStatic( ] { DoSomething(); } );


In 4.6 we will have support for stateful lambdas as well, by using the new “FMyDelegate::CreateLambda()” functions that we’ve added. Hope that helps!

–Mike