Support for localizing data-driven text?

Hi Judge,

  1. Idk how you’re storing your data but gathering from non-unreal files isn’t a huge deal. The current source code gatherer is really a plain text gatherer. If you stored your data in LOCTEXT format, similar to how it is used in source files, it would be able to gather from your non-unreal file. Otherwise, I would clone the source code gatherer commandlet and tweak it to be able to read your format, and add a new entry for your new gatherer in your loc configuration.
  2. You want to use FText::FindText(). It’s not something we advertise as it’s not very often its use is valid but it’s exactly what you’re looking for.