[HELP WIDGET]CAMERA 360 v2

Frequent problems and their solutions


Q: I have one camera constantly being rendered on all views.

S1: Please using CineCamera in CameraCut, standart Camera not working;

S2: Try add to Level Graph → BeginPlay-> SpawnActor BP_Camera360v2 and location 0.0.0 + in 6 task Solution → select Camera → Spawnable.


S3: Please check your CineCamera, if you using Look At tracking , please false.

Q:The stereo image is incorrect?

In rare cases, the Camera360v2 is spawned twice, for this reason, the camera is shifted twice, and the stereo image looks incorrect.

If you see incorrect stereo, please check step:

  1. Perhaps you will additionally spawn Camera360v2 in LevelGraph.
    You need remove code.

  1. Remove Camera360v2 actor in Level.

  1. You may also have to manually delete all the folders that you managed to render.
Q: In stereo rendering, my camera not rotation x,y?
  1. To avoid a large number of erroneous renderings without human intervention, I had to limit the axis data.

But there is a solution

  1. You need add any cube, animate him, and attach your cinecamera to cube.
    In this case, all turns will work.

    Result Left Eye:
Q:I had an engine crash. How do I continue rendering?

1.Solution for Stereo:


For example, you have finished Output 4, and all files are generated. So you need to press start with Output 5 (5)

  1. Solution for Mono:
    -Open 6 task solution
    -Apply Settings
    -Open your sequence and open Movie Render
    -Load Current preset

Remove not need task and Start Render

Q: The upper camera in the UE5.3 engine is darker than the other cameras?


I found that CineCamera does shoot darker if the camera angle is pointing up. I reported this to Epic Games. But there is a solution.

Solution: You need change CineCamera Pitch to 45, in 6 task solution Pitch -45


Result:

Q:Black pixel in image?

Black pixel in image?
You can see the black pixel in earlier versions of the plugin.


When using HighResolution

Solution:

Solution, please add Camera → OverScan 0.05.

Q:Foliage and Grass is not rendered in Movie Render?

Error:


Try add GameOverride and check rendering:

If you see problem in Folliage distance, you can try using this console command

foliage.CullDistanceScale 5
grass.CullDistanceScale 1
r.RayTracing.Culling.Angle 0
r.RayTracing.Culling.Radius 100000
r.LumenScene.FarField.MaxtraceDistance 70000
r.RayTracing.Geometry.InstancedStaticMeshes.CullAngle 0
r.Lumen.ScreenProbeGather.ScreenTraces 0
foliage.MaxTrianglesToRender 140000000

Q:PathTracing blured image?

Example standart settings:


Result blured image:

Solution 1:
r.ScreenPercentage 200 or any, please test.

Solution 2:
Try add Console command:
Focus 40 or 1:1 Sensor Width and Height + Add Layer Camera + Overscan Percentage 1.


Result:

Q:PathTracing not correct in Movie Render camera? Cropped image?


Please change CineCamera → Lens → Width, Height, FOV to 40 for corrected render.


Error Command Line Encoder (CLI Encoder) (converting, stitch)


Type Error 1

Command Line Encoder: [image2 @ 0000024b5eff3040] Could find no file with path ‘D:/GosungRender/RenderCamera360/Image.Right.FinalImage.%04d.png’ and index in the range 0-4
D:/GosungRender/RenderCamera360/Image.Right.FinalImage.%04d.png: No such file or directory

Make sure that the sequence does not start with negative values (for example -1).
In the new versions, this problem has been fixed and negative frames are skipped.
Please Start from any frames, but not -1

Not correct:

Correct:

And check please Advanced in Output Movie Render

Type Error 2

Command Line Encoder: [image2 @ 0000018614fb51c0] Could find no file with path ‘D:/Camera360REC/Image.Left.FinalImage.%04d.png’ and index in the range 50-54
D:/Camera360REC/Image.Left.FinalImage.%04d.png: No such file or directory

Solution:
Try using any name, but not using in name space ’ ', ’ _ ', ’ - ’ , Camera1, Camera2, Camera3, Camera4,Camera5,Camera6.

CLI Encoder Export Freeze

In version 5.3, a strange error was found “Command Line Encoder Export Freeze (conversion and > > stitching) hanging”, sometimes it is there, sometimes it is not.

If your rendering freezes, try using Remote Render.
At the moment I’m looking for a solution.