[SUPPORT] AudioAnalyzer

2019-04-18 v1.03
– SDL2 library updated to 2.0.9
– Added **mp3 **format support on Win64 and Android Platforms
– Added ID3 tags support v1 and v2 metatagnode1.png

– Added Format Test UE4 Project [UE4 Sample Projects]](AudioAnalyzer – Proyectos – Parallelcube)
– Changed **GetFolderFiles **to Impure function to avoid extra calls, now must be explicitly executed by connecting exec wires. newgetfolderfiles1.png

– Added new player node with more options: Loop playback and Starting time.
You can define the number of loops and bind and event for each loop end too. Each loop starts from StartTime position.
newplayoptions1.png

– Added** Audio Device selection** nodes.
Now you can select the audio device to play and capture the sound.** Set default Device(s) Player/Capturer Audio node must be called before Init Player/Capturer Audio node**.
If the default audio device is not set then the system default audio device is selected.

More detailed info into Documentation page](https://www.parallelcube.com/content/docs/audioanalyzer/blueprint_page.html)