Super on BlueprintNativeEvent cause infinite loop

Sorry I didn’t explain well. Never write Super::MethodName(…), that will indeed lead to an infinite loop. When calling super, write Super::MethodName_Implementation(…). When actually invoking the function externally, always write Object->MethodName(…). That should ensure any blueprint override is called first.
Like I say, I haven’t seen any problems, and I’ve upgraded all my plugins to 4.19.

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