Super Hot Gun Game

Time listens to the crowd.

Join with code: 0456-4851-2616


Step into a world where movement is power and stillness is strategy.
Inspired by the iconic SUPERHOT, Super Hot Gun Game reimagines time-bending combat for the chaos of multiplayer.

Move to play. Pause to survive.
In this visually striking, high-stakes shooter, time moves only when players move—not just you, but everyone. Freeze, and the world holds its breath. Advance, and you awaken the battlefield.


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Climb the Weapon Ladder

Dominate in a pulse-pounding Gun Game, where each kill upgrades your weapon. But remember: every motion speeds up time—for you and your enemies. Precision is key. Timing is everything.


Tactical Abilities

Bend the rules of time with game-changing pickups:

  • :snake: SNAKEShoot faster, reach farther. Bullets travel 50% quicker and cover more ground.
  • :frog: FROGLeap through time. Launch into the air with burst mobility and gravity-defying jumps.
  • :crab: CRABHarden up. Absorb damage with a cooldown-based reactive shield.

Style Meets Strategy

Clean. Bold. Unmistakable.
With its high-contrast, minimalist visual design inspired by SUPERHOT, every action is visible, every bullet is readable, and every decision is deliberate.

Move with intention.
Shoot with precision.
Survive with style.

Wow, you really nailed the Superhot aesthetic. This is the first I’ve seen of someone ‘Re-skinning’ the skins with post-processing!

Did you need to clear the materials from the environment to make them white, or is the post-process shader turning them white?

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Thanks! I reskinned all the Tilted Towers assets to white using data assets and applied custom stencil values. While it would’ve been possible to achieve a similar visual effect using a post-process material applied to the environment, I chose this approach for efficiency. The red texture is generated from world normals multiplied by red. Currently, the environment passes the scene color, but it could instead pass world normals multiplied by white to achieve the desired look. I assumed avoiding that would generally be more performance-friendly.

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Your Move: Shape the Future of Super Hot Gun Game!

I’m cooking up some epic new features—but I need your call on what comes first.
From wild new weapons to insane game modes and smarter bots, the next chapter is in your hands.

Ready to take control?
Vote for what you want to see next, and be the reason the game gets even crazier.

Time listens to the crowd—so let it hear you.

  • Button-Based Slowdown: Take manual control of time slowdown with a button—reduce movement’s effect on time speed to 0%–50% from 50%-100%.
  • Double the Weapons: Unlock twice the arsenal—only half are used per match for fresh variety.
  • Weapon Challenges & Skins: Earn exclusive weapon skins by completing unique challenges.
  • Special Game Modes: Experience limited-time modes that shake up the rules and bring fresh chaos.
  • 4x Bigger Map: Explore more for extended strategy, movement, and long-range gunplay.
  • Bots for Empty Slots: Fill empty player spots with smart AI bots to keep matches full and balanced.
  • Custom Lobby with Voting: Choose weapon lineups, set weapon order, tweak game rules, and check player stats before matches.
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