Which brings me back to what I’m always saying, deprecate character/cmc and make a predicted pawn & movementcomponent, then derive predicted pawn and build a much better character/cmc that actually meets standards.
Really feels like the only solution in my eyes.
The advantages:
- You break nothing
- You have no limitations from backwards compatability
- Results in a predicted pawn (not only character) which is something the engine very much needs
Frankly I don’t see the purpose in continuing with Character/CMC.