Suggestions for a refactor of Character Movement's Netcode, for better diversity.

Which brings me back to what I’m always saying, deprecate character/cmc and make a predicted pawn & movementcomponent, then derive predicted pawn and build a much better character/cmc that actually meets standards.

Really feels like the only solution in my eyes.

The advantages:

  • You break nothing
  • You have no limitations from backwards compatability
  • Results in a predicted pawn (not only character) which is something the engine very much needs

Frankly I don’t see the purpose in continuing with Character/CMC.