Animations
- Download the CityCrowd example
- Copy the Anims/Facial animations via Explorer to your project.
- Assign the MetaHuman Face skeleton, Face_Archetype_Skeleton to the new animations
Character
- Add a SMesh for the Face in your Character
- Assign the Face mesh to the Neck_01 bone of the Parent mesh
- On BeginPlay play a face animation
- Assign a idle animation to the parent mesh.
- Do not use the PoseLeaderComponent call for the Face mesh