Suggestion, idle face animations without ARkit

Animations

  1. Download the CityCrowd example
  2. Copy the Anims/Facial animations via Explorer to your project.
  3. Assign the MetaHuman Face skeleton, Face_Archetype_Skeleton to the new animations

Character

  1. Add a SMesh for the Face in your Character
  2. Assign the Face mesh to the Neck_01 bone of the Parent mesh
  3. On BeginPlay play a face animation
  4. Assign a idle animation to the parent mesh.
  5. Do not use the PoseLeaderComponent call for the Face mesh



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