SUCCESS - Kinect 2 MoCap -> Brekel Body 2 and 3 -> Import FBX -> Retarget to Unreal Mannequin

Great tutorial. But what about real-time mocap data coming from Brekel to UE4 mannequin or any .FBX t-pose character from Mixamo? I find animation retargeting option when it’s pre-recorded animations, but you don’t see that option when it’s real time. Do you know how to do that?