Subtitles-based Lip Sync

@Macw0lf
I believe, phonemes in iClone are simply composite presets for morph targets. There is no problem for me to add a support of composite presets, but there are few problems:

  1. plugin doesn’t know how lips should move for every single phoneme, and hard-coded solution specially for Character Creator would decrease flexibility for devs
  2. even if I’d like to add a special support for CC: we don’t know exact morph targets presets used in iClone phonemes
  3. animating multiple morph targets in realtime is bad for perfomance

I’ll add support for composite presets anyway, but that’s all. In theory, you’ll be able to use my plugin with this morph targets. On practice - unlikely, because you don’t know how iClone mix its morph targets to get this phonemes. The best solution IMO is to export all phonemes from iClone to fbx as an animation, then import it in a modelling software (3ds max), collapse separate meshes for each phoneme from the animation and attach this meshes as an additional morph targets to the main skeletal mesh. And, of course, remove all lips morph targets which a unncesasary for emotions.