@YuriNK I am relatively cheap and inexperienced, so I have been using Adobe Fuse CC and Mixamo (both free) for my characters and exporting animations directly into UE4. They come with built-in facial blendshapes/morph targets. I was wondering if you, or anyone, has been able to use this project in that pipeline. It looks very useful, but I just want to make sure I can use it first