Substance Plugin Crashes UE5 When Upgrading From UE4

I have, it still breaks - though the readout is different

Assertion failed: Offset <= MaxOffset [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h] [Line: 399]

UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_SubstanceCore!USubstanceTexture2D::SerializeTexture2DMip() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Substance\Source\SubstanceCore\Private\SubstanceTexture2D.cpp:181]
UnrealEditor_SubstanceCore!USubstanceTexture2D::SerializeCurrent() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Substance\Source\SubstanceCore\Private\SubstanceTexture2D.cpp:117]
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Converting to 5.0 gives an impossibly large memory error, and 5.2 gives a serialization error. I’m not sure if these issues are separate or stem form the same source. Either way I’m not sure how to approach them aside from deleting all substance files and reimporting them. I would like to avoid that if possible however, as this is a huge project. I’ve also tried the usual solutions of deleting the build folder and saved folder.