- It was compiled with Epic Launcher.
- Nope, pretty simple level.
Hi Iccshansan,
Thanks for that information. On my system I was able to Install the 4.10 plugin via the Marketplace, create a Blueprint project, import a substance, and export it to Windows 64bit Development without issue. Would you be able to try creating a new project, import a substance, and seeing if you get the same error? It might help me isolate the issue. I used the Blank Blueprint project with no starter content.
Hello,
When is the plugin for 4.11 going to be available?
Hi ,
We will release the 4.11 plugin when 4.11 is released proper. We are doing internal testing on the preview releases though!
Hi, not sure if this is the right place to comment this but I am having issues trying to Duplicate or Create graph instances in Run Time.
Here you can see a way of reproduce it:
Both function nodes “Duplicate Graph Instance” and “Create Graph Instance” are returning empty values.
Our Substance Plugin says we are using 4.10.0.11 as this capture:
If we reference the graph instance directly grabed from material then we modify the parameters of the one in content browser wich affects other materials that use it, so we need to duplicate or create graph instance in real time.
Thanks for any help in advance.
Martin.
Hi durabo,
Indeed the name doesn’t show up correctly but I don’t see an easy way to change that via code. I think it may return the content browser name, which a duplicate object won’t neccesarily have. I made a blueprint similar to yours. I will explain the pipeline below because the lines make it a bit confusing.
- Grab the substances from the material I want to edit (You can do this another way btw, but I wanted to follow your graph)
- Duplicate Graph Instance
- Create Instance Outputs. By default the outputs are turned off, so I looked up the output’s in designer and inputted their index numbers. For me 0 was diffuse and 1 was normal.
- Get subtance texture objects now that outputs have been enabled
- Create dynamic material based off my substance material
- Set Diffuse and Normal material parameters to the new graph instance outputs
- Set material on static mesh to the new dyn material instance
- Change a parameter on my new graph instance and render it out
I made an editable blueprint property “Hue_Shift” and did a copy paste on a few cubes and set that value. By doing so, I was able to verify that the graph was duplicated and the parameters taken individually.
Let me know how you fare!
Looks like 4.11 is out. Can we expect plugin update in near days?
Cant wait to try my Project with the new build.
+1 I am waiting substance plugin for 4.11 very much too. Please update it ![]()
Substance is now available on github for 4.11 and I have notified Epic Marketplace Support of the new build 
Thank you very much.
Bit rookie still, would it be possible to get the precompiled version?
Hi SaOk,
The precompiled version will be available once Epic posts it on the marketplace. In the meantime however, you could build it using Visual Studio 2015 (and email me at if you have issues)
Ok, I will try it even maybe better wait then for the marketplace update. 
Edit: Seems like I got it working using the tip in 18# post.
Didnt even need to do the 3rd step since it made the correct files when opening the empty Project. Just copy pasted those files then to my main Project.
upgrade to version 4.12 please
Please update to 4.12 please!!!
I am in process of doing that and hope to have it available soon ![]()
When we get linux source in github. And use UE 4.15 version in substance plugin.


