Substance painter/designer vs Quixel

Xnormal is the only option you should consider for map baking (High Poly Normal, AO, Curvature, etc.).

Then use Substance Designer/Painter for Diffuse(Albedo), Metallic, roughness, and detail normal (created from B2M or other tiling normal map creator).

There is no reason to use a program that crashes constantly and requires photoshop…