I have Substance, but truth be told, I’m not happy with it as it stands right now for one reason. Map creation is counter intuitive as hell. It bakes out a single map for each texture in the model --regardless of whether or not you created all the materials on a single UV map. You have to go back and re-combine them elsewhere like photoshop, gimp or substance designer. That means if I have a model with 17 material zones, then I’ve got to go back and re-combine 17 maps for color, metallic, roughness --you get my point. What makes it the worst is that instead of including that feature with Substance Painter, you have to go into Substance Designer to do it --which allegorithmic doesn’t tell you before purchasing Substance Painter. That means if you didn’t purchase Substance Designer with Substance Painter, you’re going to have to do it manually. There’s also no way to paint in a straight line on the model --they put out that you should use a stamp if you want a straight line which makes absolutely no sense to me. They are addressing a lot of those issues, but until they do --my copy sits on the shelf. I haven’t Used Quixel 2.0, but I intend to give it a try and see how it does.