i just use the parent class to hold the common and shared functions of all its children. (Function Lib doesnt work for me because i use variables in my functions). when i do a PrintString on the stuff i pass to the function i have results… the ref to self also returns the correct name of the childclass … the Set Actor Location just doesnt work
The Box is inside my Character Controller and called every tick. I do a linetrace and just check where i hit the ground… the object is a reference to my Child Blueprint spawned on Begin Play.
Casting it into the Child BLueprint Class instead of the Parent class wont work either
