Hi, everyone!
I have a quick question regarding my animation blueprint in UE 5.5.
I’m using the Game Animation Sample as a base for my project and I’ve added an Overlay on top of the locomotion which works great!
However, there’s an issue when I rotate the camera while standing still and then start moving, the player character mesh completely glitches for a split second.
Here’s a video of the issue (I first show the regular locomotion, then just rotating standing with the overlay enabled and then rotating and moving which is when the issue happens):
I haven’t been able to diagnose the issue properly as my knowledge is fairly limited.
Any help is greatly appreciated, thank you!