Stuttering Mesh While Rotating And Moving

Hi, everyone!

I have a quick question regarding my animation blueprint in UE 5.5.

I’m using the Game Animation Sample as a base for my project and I’ve added an Overlay on top of the locomotion which works great!

However, there’s an issue when I rotate the camera while standing still and then start moving, the player character mesh completely glitches for a split second.

Here’s a video of the issue (I first show the regular locomotion, then just rotating standing with the overlay enabled and then rotating and moving which is when the issue happens):

I haven’t been able to diagnose the issue properly as my knowledge is fairly limited.

Any help is greatly appreciated, thank you!