Stun from a looping timeline enemy

You’re having a bit of a ‘yikes’ moment there with the timeline. You have to realise that everything on the update pin is called EVERY FRAME. So your loop ( which by the way, does nothing with the bool ), is re-starting the timeline every frame :slight_smile:

When the enemy gets the attack just trigger the stop pin on the timeline, then after 5 seconds, trigger the play pin.