Kia ora
Thank you Sir, and also THANK YOU for that tutorial was a little sad I didn’t get to game world but hey every wee bit helps, still on it
Just so your clear where I’m coming from. I’m a retired Kiwi 68 that want to get his mind active I have some assets that I brought and from Witcher 3 (CD-Project Red are ok with them being use for learning and non commercial projects, a lot have come from Skyrim mods if fact) I got 3D as a means to get a rigged character that I could use as a game char, my aim (and this is my own untrained logic which may well be way of track) was to get a character into Max rigged animated enough to be able to slide it to one of three pose’s. T pose, Witcher 3 poase and a Skyrim pose, I’d then have a tool to load and fit clothing armours etc to my char and to quote you “Specifically they were asking about interchangeable clothing” This is just what I wish to do try and build a Skyrim Witcher 3 ish style world to enjoy, and before you say this will likely get old quick, keep in mind my forgettery hell I almost meet new friends every day I for get so fast now days so it’ll most always be fresh lol, sorry got a terrible sense of humour. Anyway, You tutorial is just the type of syle I like and can learn from, how why, simple, because I can bookmark it and run through it any time I need and because I forget a lot so fast I’m not searching the web for untold dozen’s of broken fragmented tutorials trying to remember which was which and in what order they fit a tutorial like that from go to game world is the way I find it easy-est to learn having been brought up and educated in a time where you sat in glass shut up and listen while you where told whats what and in what order, that system tend to hard code your mind I bit I think, advanced stuff I need to see and have explained in a process order I find.
Anyway nough ole falla ramble,
The eyes did you use the transfer tool to import the eyes as a pair and some how make them the default to replace the Gen 3 eyes? (I’m thinking the eye is the same for both Male and Female) not sure bout skin, I’m thinking the same but would have finer spose was trying to find the Sparrow stuff, still looking lol.
If this tool was to work with a rigged char it would be just a case of load the char and click the rename button to have it rename the bones BUT life is never that easy right and I’d say this only works with his rig
http://www.animationstudios.com.au/advanced-skeleton AdvancedSkeleton theres a download in his facebook page
I have I know jumped in the deep end, no snorkel either lol I’m learning all those while trying to learn Max and Maya from student copies, hopping for example to get to a point I maybe won’t need them in three or so years. Hell that scary, I maybe force to learn Blender and start the whole process over heaven forbid lol.
The short of it I guess is I’m trying to sort me out a process to create characters for a UE4 world I can change the clothing and weapons on I have brought some UE4 assets,
a first/third person controller, an RPG kit for loot able chest and menus, some animations for example, I know I bit off a lot BUT hey mans gotta give something a go right or are we at 60 pulse spose to just side waiting, I think NOT
Sorry if I’m wasting peoples time because this is not making money, seems that’s what it’s all about now days.
Shutting up now lol
Opps for got
Am I right in thinking that armour/cloths have a to be exported with a skinwrap done and a skeleton or be used as cloths in game? or they will fit but won’t move/fix to the char, which is what happened to me in Unity 5, not use if UE4 is the same YET