Stuck Trying to Display a Variable to the Player's HUD / Widget

@iorek01 Thank you for such a detailed response! This is quite different, I’m just wondering how the “Game Over” state fits into it. When and If the timer hits “0”, It’s supposed to be game over. :slight_smile:

Would a “compare int” fit in just the same after the “set timeremaining”. Also, just for clarification, does the timer logic actually have to be kept within the Level Blueprint?

Perhaps a timer function could work entirely within the character blueprint?