@iorek01 Thank you for such a detailed response! This is quite different, I’m just wondering how the “Game Over” state fits into it. When and If the timer hits “0”, It’s supposed to be game over.
Would a “compare int” fit in just the same after the “set timeremaining”. Also, just for clarification, does the timer logic actually have to be kept within the Level Blueprint?
Perhaps a timer function could work entirely within the character blueprint?