Stuck on transform forward vector and rotation.

I have no idea what you’re trying to do really, but here’s a bit of information.

It’s much easier to work in local space within a blueprint ( usually ). But… those debug nodes work in world space.

For instance, if I want to give a start point, and rotate it by a fixed amount around my actor, it’s easy to check with a static mesh component, like this

I can change where the point is, how many times I rotate, and how far I rotate

rotate point