thanks!
the problem is that in this kind of game,3d shoot’em up,you need to see the projectiles,ball of energy ,lasers…whatever you shoot
it cannot be an instant hit,you need to see those to be able to hit the enemies
so in the end i have to spawn "something"that follows the line trace
first i don’t know well…should be this a mesh?a particle system?
so even after this,is it still cheaper than use projectiles?
edit:i just realized i wrote 3d shooter as genre of my game…wrong,instead i’m working on a 3d shoot’em up,you know you move a spaceship and billions of enemy ships shoot at you…camera is behind the ship and full free 3d movement is possible