Struggling with blender exporting to unreal, help!

Hi there,
It seems all meshes are not parented to a main mesh, similarly to the car rigging, where you have Chassis as the top-level mesh, and everything else is parented to it. Objects that will move with a left door should be parented to it. The same logic applies to the bones in your rig. However, if you are using a rig, you don’t need to break the mesh into several parts, because you can have a single mesh split into several vertex groups (edit mode).

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Also, if you are not making animations in Blender, you don’t need skeleton rig in Blender for rigid bodies. At least, not for a vehicle. All you need is to set the meshes with proper pivot points and parented one to another forming a mesh hierarchy. Unreal Engine will rig automatically for you if you import as Skeletal Mesh.


To parent an object A to an object B, select the object A, shift select the B, CTRL+P and select parent to “Object”.
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Produce.wmv (5.3 MB)