ahm4design
(ahm4design)
January 14, 2021, 7:33am
8
Est_engine:
I am completely sure that unreal is a really cool place to learn to code.
A lot of tutorials lack of global informations and a proper path of understanding, its normal,
i watched a whole 75 tutorial playlist on youtube for ending "Not Understand the Basis " XD
Sometimes people suggest to pick up a little project and study to make it,
face problems and solve them will take time but you will understand a piece at time.
Whats the hard part for you?
The blueprint in unreal is very simple once you understand them
You have the Flow nodes (that choose what part of code is done)
the Function and Event nodes (that define what happend and when)
the variables nodes (that contain the variables)
last but not last, the inputs (The keyboard or mouse signal to interactively use the program)
Well is pretty simplify but its almost all here XD
Let me know if i can help you with something
Just check this problem when i add event dispatcher my event hit stop working, when i unplug event dispatcher it start working again and tiles drop when hit by a ball. but when i add event dispatcher to reset tiles on game reset. Event hit stop working. i checked everything with print string.